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AI Insights · Timothy · April 2025

Top 5 Educational Games Performance in Saudi Arabia, Q1 2025

Explore the performance trends of the top educational games in Saudi Arabia during Q1 2025, highlighting downloads, revenue, and user engagement.

Top 5 Educational Games Performance in Saudi Arabia, Q1 2025

In the first quarter of 2025, the educational games sector in Saudi Arabia saw varied performance across the top five applications on a unified platform. This data, sourced from Sensor Tower, provides a detailed look at weekly downloads, revenue, and active users.

Adnan The Quran Teacher by Tag Media experienced fluctuations in downloads, peaking at approximately 13.2K in mid-January. Active users reached a high of 193K in early March but saw a decline towards the end of the quarter.

Minecraft Education from Mojang had a steady increase in active users, culminating at 29.1K by the end of March. Weekly downloads varied, with a notable increase to 9.1K in late March.

Lingokids - Play and Learn showed a consistent rise in revenue, peaking at $5.1K in late February. Downloads also increased, reaching nearly 9.9K in the same timeframe, while active users saw a steady climb.

Buddy.ai: Fun Learning Games by AI Buddy Inc. saw a strong download surge to 13.4K at the end of March. Revenue saw ups and downs, peaking at $2.3K in late February. Active users increased significantly towards the quarter's end, reaching over 20K.

Educational Games : Bebek kids from MJ+ maintained a steady download rate, with minor fluctuations, peaking at 6.2K in mid-January. Revenue was modest but stable throughout the quarter, while active users saw a slight increase, ending at around 11.5K.

For more detailed insights into these trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025